OpenAI’s Universe came about late last year to address some of this market need, launching with Atari 2600 games, 1,000 flash games and 80 browser environments to help democratize access to training resources. Companies like Udacity have been steadily releasing real-world driving data, but community needs to continue to grow in volume and specificity. Large tech companies and startups alike are digging around for nifty training methods that can reduce the barriers to getting in the self-driving car game and make annotations less of a pain. Training AI frameworks on synthetic data is all the rage these days. The collaboration will cut the once day-long setup time down to just 20 minutes.
But today, the work is being integrated and open-sourced with OpenAI’s Universe. The DeepDrive project has made it possible to use Grand Theft Auto to train self-driving cars for some time now.